llvmpipe (LLVM 5.0, 256 bits) 3D Mark Okay, technical Info, known issues and bugs


  3D Bench Mark OK

3D.Mark.Okay for Graphic-Card: llvmpipe-LLVM-5-0-256-bits

TopFPSRenderScreenMS
AA
CPURAM
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OS
 1 4.91   Low  1152x864 0../img/icoGK/intel-ico.png  Intel(R) Xeon(R) CPU E5-2650 v4 @ 2.20GHz2x1610.0.14393

llvmpipe (LLVM 5.0, 256 bits) - Technical information.


LLVMpipe is a software rasterizer included in the LLVM toolchain that provides OpenGL functionality. Here is some technical information about the version you mentioned:

1. LLVM version:
LLVMpipe uses LLVM 5.0, which means it is based on version 5.0 of the LLVM toolchain.

2. Rasterizer:
LLVMpipe is a software rasterizer, meaning it performs graphics calculations on the CPU instead of a dedicated graphics processing unit (GPU). This is useful for scenarios where a dedicated GPU is not available or when the graphics drivers are not working properly.

3. Bitwidth:
The version of LLVMpipe you specified supports 256-bit instructions, which means it can use SIMD (Single Instruction, Multiple Data) functions to perform graphics operations on multiple data at the same time. This can improve performance, especially on CPUs with appropriate SIMD support.

4. OS Support:
LLVMpipe is platform independent and can be used on various operating systems such as Linux, Windows and macOS. It is often used in Linux distributions as a replacement for missing or non-functioning graphics drivers.

5. Use Cases:
LLVMpipe is often used as a fallback solution when hardware acceleration is not available. This can happen in virtual environments, on servers without a dedicated GPU, or on systems with broken graphics drivers.

6. Performance:
Although LLVMpipe is a useful solution for scenarios without hardware acceleration, performance is typically significantly lower compared to dedicated GPUs. Graphics performance can vary greatly depending on CPU, memory and other factors.

Overall, LLVMpipe provides a way to provide OpenGL functionality when a dedicated GPU is not available or when the existing graphics drivers are not working properly. However, it is important to note that performance is typically limited compared to dedicated GPUs.

llvmpipe (LLVM 5.0, 256 bits), known issues and bugs.


LLVMpipe, especially the version with LLVM 5.0 and 256-bit support, may have some known issues and bugs that should be noted when using:

1. Performance Issues:
LLVMpipe is generally slower than hardware accelerated graphics, since all graphics calculations must be carried out on the CPU. This can result in low frame rates and generally poor performance, especially in demanding 3D applications or games.

2. Compatibility Issues:
Due to differences in graphics driver implementation, some OpenGL features may not be supported correctly or may result in errors. This may cause display issues, crashes, or other unexpected behavior.

3. Lack of functionality:
Not all OpenGL features are fully supported by LLVMpipe. Certain advanced graphics effects or rendering techniques may not be available or may not function correctly.

4. Driver and System Dependencies:
LLVMpipe is highly dependent on the underlying CPU, operating system and other system resources. Issues with driver support, system configuration, or other factors may affect the performance and stability of LLVMpipe.

5. Lack of GPU acceleration:
Since LLVMpipe is a software-only solution, it lacks the hardware acceleration found in dedicated GPUs. This means that even basic graphics tasks may be slower than with a dedicated GPU.

6. Memory Requirements:
Since LLVMpipe performs all graphics calculations on the CPU, this may result in increased memory requirements, especially when complex scenes or high-resolution textures need to be rendered. This can cause memory shortages and affect overall system performance.

Overall, LLVMpipe is a useful solution for scenarios where a dedicated GPU is not available or when the existing graphics drivers are not working properly. However, it is important to note that there are certain limitations and known issues that should be taken into account when using it.
3D Bench Mark OK
  3D Bench Mark OK


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